#include "EffectCrosshair.h"

#include "Camera.h"

EffectCrosshair::EffectCrosshair() : StatefulUnit()
{
    finished = false;
    type = etCustom;
    limit = 0;

    loadSprite("Crosshair");
    setSpriteState("Normal");
}

EffectCrosshair::~EffectCrosshair()
{

}

void EffectCrosshair::update()
{
    StatefulUnit::update();
    updateScreenPosition(CAMERA->getMapOffset());
}

void EffectCrosshair::render()
{
    StatefulUnit::render();
}
